Monday, November 4, 2013

Week 10 -- Randle & Nyland


“Participation in Internet Fantasy Sports Leagues and Mass Media Use”

            In Quint Randle and Rob Nyland’s article, they explore and discuss “the relationship between participation in web-based fantasy sports leagues and mass media use,” while also looking at the influence these leagues have on the use of various media outlets. Fantasy sports, especially fantasy football, have become a major aspect of sports fan’s entertainment and social lives. Technology has made it increasingly easier for anyone to get involved. The popularity of fantasy sports has also provided mass media outlets another market to deliver to. Fantasy sports allows for the possibility of major profit for media outlets and advertisers, “with some fantasy league hosts commanding up to seven-figures for advertising space on their websites.” Television also has gained profit from advertising and subscriptions, such as Direct TV, which has a “built in feature to their NFL Sunday ticket service.” The authors discuss the theory of role-playing in society and relate it to fantasy sports. Cited in the article, Moyles, explains that role-playing is recreation. He states that, “it continually recreates the society in which it is carried on.” Essentially, role-playing allows people to participate and be challenged in ways that wouldn’t be possible in real life. After conducting their study, Randle and Nyland found that most of their hypotheses were supported. According to their findings,  “fantasy sports league participation is related to media use across the board” including watching on TV (games and news), listening to radio, and reading articles. Responses to the survey found that participants would frequently view “websites that host their particular league.” The authors express that these organizations would benefit from acting as host to fantasy sports leagues. This then leads to more “traffic and loyalty to the brand.” The idea of role-playing is emphasized in the results that prove many participants don’t actually participate in sports in real life due to various reasons. The role-playing within fantasy sports is present as most all participants would have little to no possibility to participate in real life. Lastly, media outlets can gain relationships and heavy media users loyalty by becoming active in the fantasy sports league popularity and hosting fantasy leagues. The ideas of role-playing and involvement have led to developments of interactive activities, allowing all different types of people to participate, and creating new markets to deliver to and profit from. 

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